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![]() ![]() Basic Firing Training -10% reload time for secondaries, with the added bonus of 20% stronger AA.Adrenaline Rush increases the firing speed of both your main and secondary armaments as your HP decreases.Alternatively, one can choose the Direction Center for Catapult Aircraft skill for when you need to spot something behind a mountain or smoke in a more consistent matter. Priority Target helps with situational awareness. ![]() Do note, this skill does not help against module destruction! Seen how secondary and AA modules can only be either working or destroyed, this skill doesn’t affect these. Preventative Maintenance: basic skill that prevents your modules from getting disabled 30% of the time.Now, let's begin with the commander skills: Its pros and cons will be also be given for this build compared to other builds.Īlso, I'll describe how some of the mechanics of secondaries work in this build and give some alternative choices for people who wish to use this build in a slightly different way.įurther more, links to videos explaining some mechanics around HE and IFHE for the Große Kurfürst will be included. I'll describe which modules, consumable, upgrades, signals and commander skills I use and why I use them for this build. With a range of 11,7km for the secondaries. ![]() This build is thus intended for close-range fights (brawls) with other ships, using its secondaries primarily to deal with enemies faster. The Große Kurfürst is a ship with an abundance of secondaries, containing 5x2 128mm and 2x2 150mm secondary turrets on both sides of a ship, giving it a total of 10x2 128mm and 4x2 150mm secondary turrets. Welcome to my personal Große Kurfürst build/small guide that is specifically build around its 128mm L/61 SK G/42 and 150mm L/55 SK C/28 secondaries. Some small edits have been made that may help in v0.8.1. ![]()
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